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NAME

       get_config_text  - Returns a string translated to the current language.
       Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       const char *get_config_text(const char *msg);

DESCRIPTION

       This function is primarily intended for use by internal  library  code,
       but  it  may  perhaps be helpful to application programmers as well. It
       uses the `language.dat' or `XXtext.cfg' files (where XX is  a  language
       code) to look up a translated version of the parameter in the currently
       selected language.

       This is basically the same thing as  calling  get_config_string()  with
       `[language]'  as  the section, `msg' as the variable name, and `msg' as
       the default value, but it contains some special code to handle  Unicode
       format  conversions.  The  `msg'  parameter  is  always  given in ASCII
       format, but the returned string will be converted into the current text
       encoding,  with  memory  being allocated as required, so you can assume
       that this pointer will persist  without  having  to  manually  allocate
       storage space for each string.

       Note  that  if  you  are planning on distributing your game on the Unix
       platform  there  is  a  special  issue  with  how  to  deal  with   the
       `language.dat'  file.  Read  section  "Files  shared by Allegro" of the
       chapter "Unix specifics" to learn more about this.

RETURN VALUE

       Returns a suitable translation if one can be found or  a  copy  of  the
       parameter if nothing else is available.

SEE ALSO

       get_config_string(3alleg), reload_config_texts(3alleg)