NAME
fade_from_range - Gradually fades a part of the palette between two
others. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
void fade_from_range(const PALETTE source, const PALETTE dest, int
speed, int from, int to);
DESCRIPTION
Gradually fades a part of the palette from the source palette to the
dest palette. The speed is from 1 (the slowest) up to 64
(instantaneous). This routine only affects colors between from and to
(inclusive: pass 0 and 255 to fade the entire palette).
Note that this function will block your game while the fade is in
effect, and it won't work right visually if you are not in an 8 bit
color depth resolution.
SEE ALSO
fade_from(3alleg)