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NAME

       draw_sprite_v_flip, draw_sprite_h_flip, draw_sprite_vh_flip - Draws the
       sprite transformed to the destination bitmap. Allegro game  programming
       library.

SYNOPSIS

       #include <allegro.h>

       void draw_sprite_v_flip(BITMAP *bmp, BITMAP *sprite, int x, int y);

       void draw_sprite_h_flip(BITMAP *bmp, BITMAP *sprite, int x, int y);

       void draw_sprite_vh_flip(BITMAP *bmp, BITMAP *sprite, int x, int y);

DESCRIPTION

       These  are  like  draw_sprite(),  but  they additionally flip the image
       vertically, horizontally, or both,  respectively.  Flipping  vertically
       means  that  the  y-axis is reversed, while flipping horizontally means
       that the x-axis is reversed, between the source  and  the  destination.
       This  produces  exact  mirror images, which is not the same as rotating
       the sprite (and it is a lot faster  than  the  rotation  routine).  The
       sprite must be a memory bitmap. Example:

          if (key[KEY_RIGHT])
             draw_sprite(screen, hero_right, pos_x, pos_y);
          else if (key[KEY_LEFT])
             draw_sprite_h_flip(screen, hero_right, pos_x, pos_y);
          else
             draw_sprite(screen, hero_idle, pos_x, pos_y);

SEE ALSO

       draw_sprite(3alleg), bitmap_mask_color(3alleg), exsprite(3alleg)