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NAME

       draw_lit_rle_sprite   -   Draws  a  tinted  RLE  sprite.  Allegro  game
       programming library.

SYNOPSIS

       #include <allegro.h>

       void draw_lit_rle_sprite(BITMAP *bmp, const RLE_SPRITE *sprite, int  x,
       y, color);

DESCRIPTION

       Tinted   version   of   draw_rle_sprite().   See   the  description  of
       draw_lit_sprite(). This must only be used after you  have  set  up  the
       color  mapping  table  (for  256-color modes) or blender functions (for
       truecolor modes). Example:

          /* Some one time initialisation code. */
          COLOR_MAP global_light_table;
          create_light_table(&global_trans_table, my_palette,
                             10, 10, 60, NULL);
          ...
          if (get_color_depth() == 8)
             color_map = &global_light_table;
          else
             set_trans_blender(40, 40, 255, 255);

          /* Lit the cape with a blueish light. */
          draw_lit_rle_sprite(buffer, rle_colored_cape, x, y, 64);

SEE ALSO

       draw_rle_sprite(3alleg),                 draw_trans_rle_sprite(3alleg),
       draw_lit_sprite(3alleg),  color_map(3alleg), set_trans_blender(3alleg),
       bitmap_mask_color(3alleg)