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NAME

       draw_character_ex  -  Draws non transparent pixels of the sprite with a
       color. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       void draw_character_ex(BITMAP *bmp,  BITMAP  *sprite,  int  x,  int  y,
       color, bg);

DESCRIPTION

       Draws  a  copy  of the sprite bitmap onto the destination bitmap at the
       specified position, drawing transparent pixels in the background  color
       (or  skipping them if the background color is -1) and setting all other
       pixels to the specified color. Transparent pixels are marked by a  zero
       in  256-color  modes or bright pink for truecolor data (maximum red and
       blue, zero green). The sprite must be  an  8-bit  image,  even  if  the
       destination is a truecolor bitmap. Example:

          BITMAP *logo;
          ...
          /* Draw the logo silhouette in red. */
          draw_character_ex(screen, logo, SCREEN_W / 2, SCREEN_H / 2,
                            makecol(255, 0, 0), -1);

SEE ALSO

       draw_sprite(3alleg), bitmap_mask_color(3alleg)