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NAME

       d_menu_proc  - Dialog procedure implementing a menu bar object. Allegro
       game programming library.

SYNOPSIS

       #include <allegro.h>

       int d_menu_proc(int msg, DIALOG *d, int c);

DESCRIPTION

       This object is a menu bar which will drop down child menus when  it  is
       clicked  or  if an alt+key corresponding to one of the shortcuts in the
       menu is pressed.  It  ignores  a  lot  of  the  fields  in  the  dialog
       structure,  in  particular  the  color  is  taken  from the gui_*_color
       variables, and the width and height are calculated automatically (the w
       and  h  fields from the DIALOG are only used as a minimum size.) The dp
       field points to an array of menu structures:  see  do_menu()  for  more
       information.  The top level menu will be displayed as a horizontal bar,
       but when child menus drop down from it  they  will  be  in  the  normal
       vertical  format  used  by do_menu(). When a menu item is selected, the
       return value from the menu callback function  is  passed  back  to  the
       dialog  manager,  so  your  callbacks should return D_O_K, D_REDRAW, or
       D_CLOSE.

SEE ALSO

       active_menu(3alleg), gui_menu_draw_menu(3alleg), exgui(3alleg)