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NAME

       d_keyboard_proc  - Invisible dialog procedure for implementing keyboard
       shortcuts. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       int d_keyboard_proc(int msg, DIALOG *d, int c);

DESCRIPTION

       This is an invisible object for implementing  keyboard  shortcuts.  You
       can  put  an  ASCII  code  in  the  key  field  of the dialog object (a
       character such as 'a' to respond to a simple keypress, or a number 1-26
       to respond to a control key a-z), or you can put a keyboard scancode in
       the d1 and/or d2 fields. When one of these keys is pressed, the  object
       will  call  the  function  pointed to by dp. This should return an int,
       which will be passed back to the  dialog  manager,  so  it  can  return
       D_O_K, D_REDRAW, D_CLOSE, etc.

SEE ALSO

       exgui(3alleg)