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NAME

       d_icon_proc  -  Dialog  procedure implementing a bitmap button. Allegro
       game programming library.

SYNOPSIS

       #include <allegro.h>

       int d_icon_proc(int msg, DIALOG *d, int c);

DESCRIPTION

       A bitmap button. The fg color is  used  for  the  dotted  line  showing
       focus, and the bg color for the shadow used to fill in the top and left
       sides of the button when "pressed". d1 is the  "push  depth",  ie.  the
       number  of  pixels  the icon will be shifted to the right and down when
       selected (default 2) if  there  is  no  "selected"  image.  d2  is  the
       distance  by  which  the dotted line showing focus is indented (default
       2). dp points to a bitmap for the icon,  while  dp2  and  dp3  are  the
       selected and disabled images respectively (optional, may be NULL).

SEE ALSO

       exgui(3alleg)