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NAME

       d_text_proc,  d_ctext_proc,  d_rtext_proc  -  Dialogs procedure drawing
       text onto the screen. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       int d_text_proc(int msg, DIALOG *d, int c);

       int d_ctext_proc(int msg, DIALOG *d, int c);

       int d_rtext_proc(int msg, DIALOG *d, int c);

DESCRIPTION

       These draw text onto the screen. The  dp  field  should  point  to  the
       string  to display. d_ctext_proc() centers the string horizontally, and
       d_rtext_proc() right aligns it. Any '&' characters in the  string  will
       be   replaced  with  lines  underneath  the  following  character,  for
       displaying keyboard shortcuts (as in MS Windows). To display  a  single
       ampersand,  put  "&&".  To  draw  the  text in something other than the
       default font, set the dp2 field to point to your custom font data.

SEE ALSO

       exgui(3alleg), exrgbhsv(3alleg)