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NAME

       cross_product,  cross_product_f - Calculates the cross product. Allegro
       game programming library.

SYNOPSIS

       #include <allegro.h>

       void cross_product(fixed x1, y1, z1, x2, y2, z2, *xout, *yout, *zout);

       void cross_product_f(float x1,  y1,  z1,  x2,  y2,  z2,  *xout,  *yout,
       *zout);

DESCRIPTION

       Calculates  the  cross product (x1, y1, z1) x (x2, y2, z2), storing the
       result in (*xout, *yout, *zout). The cross product is perpendicular  to
       both  of  the  input  vectors,  so  it  can be used to generate polygon
       normals.

SEE ALSO

       dot_product(3alleg),                          polygon_z_normal(3alleg),
       normalize_vector(3alleg), exstars(3alleg)