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NAME

       adjust_sample  - Alters the parameters of a sample while it is playing.
       Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       void adjust_sample(const SAMPLE *spl, int vol, int pan, int  freq,  int
       loop);

DESCRIPTION

       Alters  the  parameters  of  a  sample  while it is playing (useful for
       manipulating looped  sounds).  You  can  alter  the  volume,  pan,  and
       frequency, and can also clear the loop flag, which will stop the sample
       when it next reaches the end of its loop. The values of the  parameters
       are  just  like  those of play_sample(). If there are several copies of
       the same sample playing, this  will  adjust  the  first  one  it  comes
       across. If the sample is not playing it has no effect.

SEE ALSO

       play_sample(3alleg), exsample(3alleg)