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NAME

       POLYTYPE_GRGB  -  Polygon  rendering mode type Allegro game programming
       library.

SYNOPSIS

       #include <allegro.h>

       #define POLYTYPE_GRGB

DESCRIPTION

       A gouraud shaded polygon which interpolates RGB triplets rather than  a
       single  color. In 256-color modes this uses the global rgb_map table to
       convert the result to an 8-bit paletted color, so it must only be  used
       after you have set up the RGB mapping table! The colors for each vertex
       are taken from the `c' value, which is  interpreted  as  a  24-bit  RGB
       triplet (0xFF0000 is red, 0x00FF00 is green, and 0x0000FF is blue).

SEE ALSO

       polygon3d(3alleg), rgb_map(3alleg), ex3d(3alleg)