mouse_setwrap - set what happens at the mouse boundaries
void mouse_setwrap(int state);
This routine determines what to do if the mouse position reaches a
state should be either MOUSE_WRAP, MOUSE_NOWRAP, or a bitwise or of
MOUSE_WRAPX, MOUSE_WRAPY, MOUSE_WRAPZ, MOUSE_WRAPRX, MOUSE_WRAPRY, or
MOUSE_WRAPRZ. These define if all or the respective coordinates wrap
or are clipped at the ends.
This variable has been overloaded for the case of multi-dimensional
mice that support rotations and can be used to select the coordinate
system used to return the current position of the mouse.
If the above value of state is also ored with MOUSE_ROT_RX_RY_RZ,
rotational information will be returned as the angular position as
expressed by the total angle wound around the X, Y, and Z axes. This
is the simplest coordinate system to use, but it’s also the least
useful, since angular rotations about perpendicular axes don’t commute.
There are situations where this system might be useful, for controlling
truly independent quantities, such as color, with each axis being used
to dial a level of red, green, or blue, but for modeling the actual
orientation of a physical object, it’s utterly hopeless.
If state is instead ored with MOUSE_ROT_INFINITESIMAL, the angular
positions returned are expressed as differences from the previously
reported position. If the differences are sufficiently small, the
angular displacements will commute with each other and can be used to
track the motion of a physical object. Other coordinate systems, such
as yaw, pitch, and roll, could be defined, but haven’t been done due to
lack of time. If you feel you need this feature, send mail to Eric
Sharkey <firstname.lastname@example.org> and he just might consider
coding it up.
MOUSE_WRAP and MOUSE_ROT_COORDS can be used to mask out the bits used
for wrap and coordinate states, respectively.
svgalib(7), vgagl(7), libvga.config(5), eventtest(6), mouse_close(3),
mouse_init(3), mouse_getposition_6d(3), mouse_setposition(3),
mouse_setscale(3), mouse_getx(3), mouse_setxrange(3), mouse_update(3),
This manual page was edited by Michael Weller <email@example.com-
essen.de>. The exact source of the referenced function as well as of
the original documentation is unknown.
It is very likely that both are at least to some extent are due to Harm
Occasionally this might be wrong. I hereby asked to be excused by the
original author and will happily accept any additions or corrections to
this first version of the svgalib manual.