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NAME

       ggLockCreate,  ggLockDestroy,  ggLock,  ggUnlock,  ggTryLock  -  Lowest
       common denominator locking facilities

SYNOPSIS

       #include <ggi/gg.h>

       void *ggLockCreate(void);

       int ggLockDestroy(void *lock);

       void ggLock(void *lock);

       void ggUnlock(void *lock);

       int ggTryLock(void *lock);

DESCRIPTION

       These  functions  allow  sensitive  resource  protection   to   prevent
       simultaneous  or  interleaved  access  to  resources.   For  developers
       accustomed to POSIX-like threading  environments  it  is  important  to
       differentiate  a gglock from a "mutex".  A gglock fills *both* the role
       of a "mutex" and a  "condition"  (a.k.a.  an  "event"  or  "waitqueue")
       through  a  simplified  API,  and  as  such there is no such thing as a
       gglock "owner".  A LibGG lock is just locked or unlocked, it  does  not
       matter  by  what or when as long as the application takes care never to
       create a deadlock that never gets broken.

       The locking mechanisms are fully functional  even  in  single-threaded,
       uninterrupted-flow-of-control  environments.    They must still be used
       as described below even in these environments; They are  never  reduced
       to non-operations.

       The  locking  mechanisms are threadsafe, and are also safe to call from
       inside LibGG task handlers.  However, they are not safe  to  use  in  a
       thread  that  may be cancelled during their execution, and they are not
       guaranteed to be safe to use in any special context other than a  LibGG
       task, such as a signal handler or asyncronous procedure call.

       Though  the  LibGG  API  does  provide ample functionality for threaded
       environments, do note that LibGG does not itself  define  any  sort  of
       threading  support,  and does not require or guarantee that threads are
       available.  As such, if the aim  of  an  application  developer  is  to
       remain  as  portable  as  possible,  they should keep in mind that when
       coding for both environments, there are only two situations where locks
       are  appropriate  to  use.   These  two situations are described in the
       examples below.

       Cleanup handlers created with ggRegisterCleanup(3) should not call  any
       of these functions.

       LibGG  must be compiled with threading support if multiple threads that
       call any of these functions are to be used in the program.  When  LibGG
       is compiled with threading support, the ggLock, ggUnlock, and ggTryLock
       functions  are  guaranteed  memory  barriers   for   the   purpose   of
       multiprocessor   data  access  synchronization.   (When  LibGG  is  not
       compiled with threading support, it does  not  matter,  since  separate
       threads should not be using these functions in the first place.)

       ggLockCreate creates a new lock.  The new lock is initially unlocked.

       ggLockDestroy  destroys  a lock, and should only be called when lock is
       unlocked, otherwise the results are undefined and probably undesirable.

       ggLock  will lock the lock and return immediately, but only if the lock
       is unlocked.  If the lock is locked, ggLock will not return  until  the
       lock  gets  unlocked  by a later call to ggUnlock.  In either case lock
       will be locked when ggLock returns.  ggLock is "atomic," such that only
       one  waiting  call to ggLock will return (or one call to ggTryLock will
       return successfully) each  time  lock  is  unlocked.   Order  is  *not*
       guaranteed  by  LibGG  --  if two calls to ggLock are made at different
       times on the same lock, either one may return when the lock is unlocked
       regardless  of  which  call was made first.  (It is even possible for a
       call to ggTryLock to grab the lock right after  it  is  unlocked,  even
       though a call to ggLock was already waiting on the lock.)

       ggTryLock  attempts  to  lock  the  lock,  but  unlike ggLock it always
       returns immediately whether or not the lock was locked to  begin  with.
       The  return  value  indicates  whether  the lock was locked at the time
       ggTryLock was invoked.   In  either  case  lock  will  be  locked  when
       ggTryLock returns.

       ggUnlock  unlocks  the  lock.   If any calls to ggLock or ggTryLock are
       subsequently invoked, or have previously been invoked on the lock,  one
       of  the  calls will lock lock and return.  As noted above, which ggLock
       call returns is not specified by LibGG and any observed behavior should
       not be relied upon.  Immediacy is also *not* guaranteed; a waiting call
       to ggLock may take some  time  to  return.   ggUnlock  may  be  called,
       successfully,  even if lock is already unlocked, in which case, nothing
       will happen (other than a memory barrier.)

       In all the above functions, where required, the lock  parameter  *must*
       be  a  valid lock, or the results are undefined, may contradict what is
       written here, and, in general, bad and unexpected things  might  happen
       to  you  and  your  entire  extended  family.   The  functions do *not*
       validate the lock; It is the responsibility  of  the  calling  code  to
       ensure it is valid before it is used.

       Remember,  locking  is  a  complicated issue (at least, when coding for
       multiple environments) and should be a last resort.

RETURN VALUE

       ggLockCreate returns a non-NULL opaque pointer to a mutex,  hiding  its
       internal implementation.  On failure, ggLockCreate returns NULL.

       ggTryLock  returns GGI_OK if the lock was unlocked, or GGI_EBUSY if the
       lock was already locked.

       ggLockDestroy returns GGI_OK on success or GGI_EBUSY  if  the  lock  is
       locked.

EXAMPLES

       One use of gglocks is to protect a critical section, for example access
       to a global variable, such that the critical section is  never  entered
       by  more  than one thread when a function is called in a multi-threaded
       environment.  It is important  for  developers  working  in  a  single-
       threaded   environment   to   consider   the  needs  of  multi-threaded
       environments when they provide a function for use by others.

       static int foo = 0;
       static gglock *l;

       void increment_foo(void) {
           ggLock(l);
           foo++;
           ggUnlock(l);
       }

       In the above example, it is assumed that gglock  is  initialized  using
       ggLockCreate  before  any  calls  to increment_foo are made.  Also note
       that in the  above  example,  when  writing  for  maximum  portability,
       increment_foo  should  not  be  called directly or indirectly by a task
       handler which was registered  via  ggAddTask  because  a  deadlock  may
       result  (unless  it  is  somehow  known that increment_foo is not being
       executed by any code outside the task handler.)

       Another use of gglocks is to delay or skip execution of a task  handler
       registered  with  ggAddTask(3).  It is important for developers working
       in a multi-threaded environment to consider this when they  use  tasks,
       because  in  single-threaded  environments  tasks interrupt the flow of
       control and may in fact themselves be immune to interruption.  As  such
       they  cannot  wait  for  a locked lock to become unlocked -- that would
       create a deadlock.

       static gglock *t, *l, *s;
       int misscnt = 0;

       void do_foo (void) {
              ggLock(t);              /* prevent reentry            */
              ggLock(l);              /* keep task out              */
              do_something();
              ggUnlock(l);            /* task OK to run again       */
              if (!ggTryLock(s)) {    /* run task if it was missed  */
                      if (misscnt) while (misscnt--) do_something_else();
                      ggUnlock(s);
              }
              ggUnlock(t);            /* end of critical section    */
       }

       /* This is called at intervals by the LibGG scheduler */
       static int task_handler(struct gg_task *task) {
             int do_one;

             /* We know the main application never locks s and l at the
              * same time.  We also know it never locks either of the
              * two more than once (e.g. from more than one thread.)
              */

             if (!ggTryLock(s)) {
                    /* Tell the main application to run our code for us
                     * in case we get locked out and cannot run it ourselves.
                     */
                    misscnt++;
                    ggUnlock(s);
                    if (ggTryLock(l)) return; /* We got locked out. */
             } else {
                    /* The main application is currently running old missed
                     * tasks.  But it is using misscnt, so we can’t just ask
                     * it to do one more.
                     *
                     * If this is a threaded environment, we may spin here for
                     * while in the rare case that the main application
                     * unlocked s and locked l between the above ggTryLock(s)
                     * and the below ggLock(l).  However we will get control
                     * back eventually.
                     *
                     * In a non-threaded environment, the below ggLock cannot
                     * wedge, because the main application is stuck inside the
                     * section where s is locked, so we know l is unlocked.
                     */
                    ggLock(l);
                    do_something_else();
                    ggUnlock(l);
                    return;
             }

             /* now we know it is safe to run do_something_else() as
              * do_something() cannot be run until we unlock l.
              * However, in threaded environments, the main application may
              * have just started running do_something_else() for us already.
              * If so, we are done, since we already incremented misscnt.
              * Otherwise we must run it ourselves, and decrement misscnt
              * so it won’t get run an extra time when we unlock s.
              */
             if (ggTryLock(s)) return;
             if (misscnt) while (misscnt--) do_something_else();
             ggUnlock(s);
             ggUnlock(l);
       }

       In the above example, the  lock  t  prevents  reentry  into  the  dofoo
       subroutine  the  same  as  the  last  example.   The  lock  l  prevents
       do_something_else() from being called while do_something() is  running.
       The  lock s is being used to protect the misscnt variable and also acts
       as a memory barrier to guarantee that the value seen in misscnt is  up-
       to-date.    The  code  in  function  dofoo will run do_something_else()
       after do_something() if the  task  happened  while  do_something()  was
       running.   The above code will work in multi-threaded-single-processor,
       multi-threaded-multi-processor, and single-threaded environments.
              Note: The above code assumes do_something_else() is reentrant.

SEE ALSO

       pthread_mutex_init(3)