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NAME

       Prima::Object - Prima toolkit base classes

SYNOPSIS

           if ( $obj-> isa('Prima::Component')) {

               # set and get a property
               my $name = $obj-> name;
               $obj->name( 'an object' );

               # set a notification callback
               $obj-> onPostMessage( sub {
                   shift;
                   print "hey! I've received this: @_\n";
               });

               # can set multiple properties. note, that 'name' and 'owner',
               # replace the old values, while onPostMessage are aggregated.
               $obj-> set(
                   name => 'AnObject',
                   owner => $new_owner,
                   onPostMessage => sub {
                      shift;
                      print "hey! me too!\n";
                   },
               );

               # de-reference by name
               $new_owner-> AnObject-> post_message(1,2);
           }

DESCRIPTION

       Prima::Object and Prima::Component are the root objects of the Prima
       toolkit hierarchy. All the other objects are derived from the Component
       class, which in turn is the only descendant of Object class. Both of
       these classes are never used for spawning their instances, although
       this is possible using

          Prima::Component-> create( .. parameters ... );

       call. This document describes the basic concepts of the OO programming
       with Prima toolkit. Although Component has wider functionality than
       Object, all examples will be explained on Component, since Object has
       no descendant classes and all the functionality of Object is present in
       Component.  Some of the information here can be found in
       Prima::internals as well, the difference is that Prima::internals
       considers the coding tasks from a C programmer’s view, whereas this
       document is wholly about perl programming.

Object base features

   Creation
       Object creation has fixed syntax:

          $new_object = Class-> create(
            parameter => value,
            parameter => value,
            ...
          );

       Parameters and values form a hash, which is passed to the create()
       method.  This hash is applied to a default parameter-value hash ( a
       profile ), specific to every Prima class. The object creation is
       performed in several stages.

       create
           create() calls profile_default() method that returns ( as its name
           states ) the default profile, a hash with the appropriate default
           values assigned to its keys.  The Component class defaults are (
           see Classes.pm ):

                name        => ref $_[ 0],
                owner       => $::application,
                delegations => undef,

           While the exact meaning of these parameters is described later, in
           "Properties", the idea is that a newly created object will have
           ’owner’ parameter set to ’$::application’ and ’delegations’ to
           undef etc etc - unless these parameters are explicitly passed to
           create(). Example:

                $a1 = Prima::Component-> create();

           $a1’s owner will be $::application

                $a2 = Prima::Component-> create( owner => $a1);

           $a2’s owner will be $a1.  The actual merging of the default and the
           parameter hashes is performed on the next stage, in
           profile_check_in() method which is called inside profile_add()
           method.

       profile_check_in
           A profile_check_in() method merges the default and the parameter
           profiles. By default all specified parameters have the ultimate
           precedence over the default ones, but in case the specification is
           incomplete or ambiguous, the profile_check_in()’s task is to
           determine actual parameter values. In case of Component, this
           method maintains a simple automatic naming of the newly created
           objects. If the object name was not specified with create(), it is
           assigned to a concatenated class name with an integer - Component1,
           Component2 etc.

           Another example can be taken from
           Prima::Widget::profile_check_in().  Prima::Widget horizontal
           position can be specified by using basic "left" and "width"
           parameters, and as well by auxiliary "right", "size" and "rect".
           The default of both "left" and "width" is 100. But if only "right"
           parameter, for example, was passed to create() it is
           profile_check_in() job to determine "left" value, given that
           "width" is still 100.

           After profiles gets merged, the resulting hash is passed to the
           third stage, init().

       init
           init() duty is to map the profile content into object, e.g., assign
           "name" property to "name" parameter value, and so on - for all
           relevant parameters.  After that, it has to return the profile in
           order the overridden subsequent init() methods can perform same
           actions. This stage along with the previous is exemplified in
           almost all Prima modules.

           Note: usually init() attaches the object to its owner in order to
           keep the newly-created object instance from being deleted by
           garbage-collection mechanisms. More on that later ( see "Links
           between objects").

           After init() finishes, create() calls setup() method

       setup
           setup() method is a convenience function, it is used when some
           post-init actions must be taken. It is seldom overloaded, primarily
           because the Component::setup() method calls "onCreate"
           notification, which is more convenient to overload than setup().

       As can be noticed from the code pieces above, a successful create()
       call returns a newly created object. If an error condition occurred,
       undef is returned. It must be noted, that only errors that were
       generated via die() during init() stage result in undef. Other errors
       raise an exception instead.  It is not recommended to frame create()
       calls in an "eval{}" block, because the error conditions can only occur
       in two situations. The first is a system error, either inside perl or
       Prima guts, and not much can be done here, since that error can very
       probably lead to an unstable program and almost always signals an
       implementation bug. The second reason is a caller’s error, when an
       unexistent parameter key or invalid value is passed; such conditions
       are not subject to a runtime error handling as are not the syntax
       errors.

       After create(), the object is subject to the event flow.  As "onCreate"
       event is the first event the object receives, only after that stage
       other events can be circulated.

   Destruction
       Object destruction can be caused by many conditions, but all execution
       flow is finally passed through destroy() method.  destroy(), as well as
       create() performs several finalizing steps:

       cleanup
           The first method called inside destroy() is cleanup().  cleanup()
           is the pair to setup(), as destroy() is the pair to create().
           cleanup() generates "onDestroy" event, which can be overridden more
           easily than cleanup() itself.

           "onDestroy" is the last event the object sees. After cleanup() no
           events are allowed to circulate.

       done
           done() method is the pair to init(), and is the place where all
           object resources are freed. Although it is as safe to overload
           done() as init(), it almost never gets overloaded, primarily
           because overloading "onDestroy" is easier.

       The typical conditions that lead to object destructions are direct
       destroy() call, garbage collections mechanisms, user-initiated window
       close ( on "Prima::Window" only ), and exception during init() stage.
       Thus, one must be careful implementing done() which is called after
       init() throws an exception.

   Methods
       The class methods are declared and used with perl OO syntax, which
       allow both method of object referencing:

         $object-> method();

       and

         method( $object);

       The actual code is a sub, located under the object class package.  The
       overloaded methods that call their ancestor code use

         $object-> SUPER::method();

       syntax. Most Prima methods have fixed number of parameters.

   Properties
       Properties are methods that combine functionality of two ephemeral
       "get" and "set" methods. The idea behind properties is that many object
       parameters require two independent methods, one that returns some
       internal state and another that changes it.  For example, for managing
       the object name, set_name() and get_name() methods are needed. Indeed,
       the early Prima implementation dealt with large amount of these get’s
       and set’s, but later these method pairs were deprecated in the favor of
       properties.  Currently, there is only one method name() ( referred as
       "::name" later in the documentation ).

       The property returns a value if no parameters ( except the object) are
       passed, and changes the internal data to the passed parameters
       otherwise. Here’s a sketch code for "::name" property implementation:

        sub name
        {
           return $_[0]-> {name} unless $#_;
           $_[0]->{name} = $_[1];
        }

       There are many examples of properties throughout the toolkit.  Not all
       properties deal with scalar values, some accept arrays or hashes as
       well.  The properties can be set-called not only by name like

         $object-> name( "new name");

       but also with set() method. The set() method accepts a hash, that is
       much like to create(), and assigns the values to the corresponding
       properties. For example, the code

         $object-> name( "new name");
         $object-> owner( $owner);

       can be rewritten as

         $object-> set(
            name  => "new name",
            owner => $owner
         );

       A minor positive effect of a possible speed-up is gained by eliminating
       C-to-perl and perl-to-C calls, especially if the code called is
       implemented in C. The negative effect of such technique is that the
       order in which the properties are set, is undefined. Therefore, the
       usage of set() is recommended either when the property order is
       irrelevant, or it is known beforehand that such a call speeds up the
       code, or is an only way to achieve the result. An example of the latter
       case from Prima::internals shows that Prima::Image calls

           $image-> type( $a);
           $image-> palette( $b);

       and

           $image-> palette( $b);
           $image-> type( $a);

       produce different results. It is indeed the only solution to call for
       such a change using

           $image-> set(
              type => $a,
              palette => $b
           );

       when it is known beforehand that "Prima::Image::set" is aware of such
       combinations and calls neither "::type" nor "::palette" but performs
       another image conversion instead.

       Some properties are read-only and some are write-only. Some methods
       that might be declared as properties are not; these are declared as
       plain methods with get_ or set_ name prefix. There is not much
       certainty about what methods are better off being declared as
       properties and vice versa.

       However, if get_ or set_ methods cannot be used in correspondingly
       write or read fashion, the R/O and W/O properties can. They raise an
       exception on an attempt to do so.

   Links between objects
       Prima::Component descendants can be used as containers, as objects that
       are on a higher hierarchy level than the others. This scheme is
       implemented in a child-owner relationship.  The ’children’ objects have
       the "::owner" property value assigned to a reference to a ’owner’
       object, while the ’owner’ object conducts the list of its children. It
       is a one-to-many hierarchy scheme, as a ’child’ object can have only
       one owner, but an ’owner’ object can have many children. The same
       object can be an owner and a child at the same time, so the owner-child
       hierarchy can be viewed as a tree-like structure.

       Prima::Component::owner property maintains this relation, and is
       writable - the object can change its owner dynamically. There is no
       corresponding property that manages children objects, but is a method
       get_components(), that returns an array of the child references.

       The owner-child relationship is used in several ways in the toolkit.
       For example, the widgets that are children of another widget appear (
       usually, but not always ) in the geometrical interior of the owner
       widget.  Some events ( keyboard events, for example ) are propagated
       automatically up and/or down the object tree. Another important feature
       is that when an object gets destroyed, its children are destroyed
       first.  In a typical program the whole object tree roots in a
       Prima::Application object instance. When the application finishes, this
       feature helps cleaning up the widgets and quitting gracefully.

       Implementation note: name ’owner’ was taken instead of initial
       ’parent’, because the ’parent’ is a fixed term for widget hierarchy
       relationship description. Prima::Widget relationship between owner and
       child is not the same as GUI’s parent-to-child.  The parent is the
       widget for the children widgets located in and clipped by its inferior.
       The owner widget is more than that, its children can be located outside
       its owner boundaries.

       The special convenience variety of create(), the insert() method is
       used to explicitly select owner of the newly created object. insert()
       can be considered a ’constructor’ in OO-terms. It makes the construct

          $obj = Class-> create( owner => $owner, name => 'name);

       more readable by introducing

          $obj = $owner-> insert( 'Class', name => 'name');

       scheme. These two code blocks are identical to each other.

       There is another type of relation, where objects can hold references to
       each other. Internally this link level is used to keep objects from
       deletion by garbage collection mechanisms.  This relation is many-to-
       many scheme, where every object can have many links to other objects.
       This functionality is managed by attach() and detach() methods.

Events

       Prima::Component descendants employ a well-developed event propagation
       mechanism, which allows handling events using several different
       schemes.  An event is a condition, caused by the system or the user, or
       an explicit notify() call. The formerly described events onCreate and
       onDestroy are triggered after a new object is created or before it gets
       destroyed. These two events, and the described below onPostMessage are
       present in namespaces of all Prima objects.  New classes can register
       their own events and define their execution flow, using
       notification_types() method.  This method returns all available
       information about the events registered in a class.

       Prima defines also a non-object event dispatching and filtering
       mechanism, available through "event_hook" static method.

   Propagation
       The event propagation mechanism has three layers of user-defined
       callback registration, that are called in different order and contexts
       when an event is triggered. The examples below show the usage of these
       layers. It is assumed that an implicit

         $obj-> notify("PostMessage", $data1, $data2);

       call is issued for all these examples.

       Direct methods
           As it is usual in OO programming, event callback routines are
           declared as methods. ’Direct methods’ employ such a paradigm, so if
           a class method with name "on_postmessage" is present, it will be
           called as a method ( i.e., in the object context ) when
           "onPostMessage" event is triggered. Example:

            sub on_postmessage
            {
               my ( $self, $data1, $data2) = @_;
               ...
            }

           The callback name is a modified lower-case event name: the name for
           Create event is on_create, PostMessage - on_postmessage etc.  These
           methods can be overloaded in the object’s class descendants.  The
           only note on declaring these methods in the first instance is that
           no "::SUPER" call is needed, because these methods are not defined
           by default.

           Usually the direct methods are used for the internal object book-
           keeping, reacting on the events that are not designed to be passed
           higher. For example, a Prima::Button class catches mouse and
           keyboard events in such a fashion, because usually the only
           notification that is interesting for the code that employs push-
           buttons is "Click".  This scheme is convenient when an event
           handling routine serves the internal, implementation-specific
           needs.

       Delegated methods
           The delegated methods are used when objects ( mostly widgets )
           include other dependent objects, and the functionality requires
           interaction between these.  The callback functions here are the
           same methods as direct methods, except that they get called in
           context of two, not one, objects. If, for example, a $obj’s owner,
           $owner would be interested in $obj’s PostMessage event, it would
           register the notification callback by

              $obj-> delegations([ $owner, 'PostMessage']);

           where the actual callback sub will be

            sub Obj_PostMessage
            {
               my ( $self, $obj, $data1, $data2) = @_;
            }

           Note that the naming style is different - the callback name is
           constructed from object name ( let assume that $obj’s name is
           ’Obj’) and the event name. ( This is one of the reasons why
           Component::profile_check_in() performs automatic naming of newly
           created onbjects). Note also that context objects are $self ( that
           equals $owner ) and $obj.

           The delegated methods can be used not only for the owner-child
           relations. Every Prima object is free to add a delegation method to
           every other object. However, if the objects are in other than
           owner-child relation, it is a good practice to add Destroy
           notification to the object which events are of interest, so if it
           gets destroyed, the partner object gets a message about that.

       Anonymous subroutines
           The two previous callback types are more relevant when a separate
           class is developed, but it is not necessary to declare a new class
           every time the event handling is needed.  It is possible to use the
           third and the most powerful event hook method using perl anonymous
           subroutines ( subs ) for the easy customization.

           Contrary to the usual OO event implementations, when only one
           routine per class dispatches an event, and calls inherited handlers
           when it is appropriate, Prima event handling mechanism can accept
           many event handlers for one object ( it is greatly facilitated by
           the fact that perl has anonymous subs, however).

           All the callback routines are called when an event is triggered,
           one by one in turn. If the direct and delegated methods can only be
           multiplexed by the usual OO inheritance, the anonymous subs are
           allowed to be multiple by the design.  There are three syntaxes for
           setting such a event hook; the example below sets a hook on $obj
           using each syntax for a different situation:

           - during create():

              $obj = Class-> create(
               ...
               onPostMessage => sub {
                  my ( $self, $data1, $data2) = @_;
               },
               ...
               );

           - after create using set()

              $obj-> set( onPostMessage => sub {
                  my ( $self, $data1, $data2) = @_;
              });

           - after create using event name:

              $obj-> onPostMessage( sub {
                  my ( $self, $data1, $data2) = @_;
              });

           As was noted in Prima, the events can be addressed as properties,
           with the exception that they are not substitutive but additive.
           The additivity is that when the latter type of syntax is used, the
           subs already registered do not get overwritten or discarded but
           stack in queue. Thus,

              $obj-> onPostMessage( sub { print "1" });
              $obj-> onPostMessage( sub { print "2" });
              $obj-> notify( "PostMessage", 0, 0);

           code block would print

              21

           as the execution result.

           This, it is a distinctive feature of a toolkit is that two objects
           of same class may have different set of event handlers.

   Flow
       When there is more than one handler of a particular event type present
       on an object, a question is risen about what are callbacks call
       priorities and when does the event processing stop. One of ways to
       regulate the event flow is based on prototyping events, by using
       notification_types() event type description.  This function returns a
       hash, where keys are the event names and the values are the constants
       that describe the event flow. The constant can be a bitwise OR
       combination of several basic flow constants, that control the three
       aspects of the event flow.

       Order
           If both anonymous subs and direct/delegated methods are present, it
           must be decided which callback class must be called first.  Both
           ’orders’ are useful: for example, if it is designed that a class’s
           default action is to be overridden, it is better to call the custom
           actions first. If, on the contrary, the class action is primary,
           and the others are supplementary, the reverse order is preferred.
           One of two "nt::PrivateFirst" and "nt::CustomFirst" constants
           defines the order.

       Direction
           Almost the same as order, but for finer granulation of event flow,
           the direction constants "nt::FluxNormal" and "nt::FluxReverse" are
           used. The ’normal flux’ defines FIFO ( first in first out )
           direction. That means, that the sooner the callback is registered,
           the greater priority it would possess during the execution.  The
           code block shown above

              $obj-> onPostMessage( sub { print "1" });
              $obj-> onPostMessage( sub { print "2" });
              $obj-> notify( "PostMessage", 0, 0);

           results in 21, not 12 because PostMessage event type is prototyped
           "nt::FluxReverse".

       Execution control
           It was stated above that the events are additive, - the callback
           storage is never discarded  when ’set’-syntax is used.  However,
           the event can be told to behave like a substitutive property, e.g.
           to call one and only one callback.  This functionality is governed
           by "nt::Single" bit in execution control constant set, which
           consists of the following constants:

             nt::Single
             nt::Multiple
             nt::Event

           These constants are mutually exclusive, and may not appear together
           in an event type declaration.  A "nt::Single"-prototyped
           notification calls only the first ( or the last - depending on
           order and direction bits ) callback. The usage of this constant is
           somewhat limited.

           In contrary of "nt::Single", the "nt::Multiple" constant sets the
           execution control to call all the available callbacks, with respect
           to direction and order bits.

           The third constant, "nt::Event", is the  impact as "nt::Multiple",
           except that the event flow can be stopped at any time by calling
           clear_event() method.

       Although there are 12 possible event type combinations, a half of them
       are not viable. Another half were assigned to unique more-less
       intelligible names:

         nt::Default       ( PrivateFirst | Multiple | FluxReverse)
         nt::Property      ( PrivateFirst | Single   | FluxNormal )
         nt::Request       ( PrivateFirst | Event    | FluxNormal )
         nt::Notification  ( CustomFirst  | Multiple | FluxReverse )
         nt::Action        ( CustomFirst  | Single   | FluxReverse )
         nt::Command       ( CustomFirst  | Event    | FluxReverse )

   Success state
       Events do not return values, although the event generator, the notify()
       method does - it returns either 1 or 0, which is the value of event
       success state.  The 0 and 1 results in general do not mean either
       success or failure, they simply reflect the fact whether clear_event()
       method was called during the processing - 1 if it was not, 0 otherwise.
       The state is kept during the whole processing stage, and can be
       accessed from Component::eventFlag property. Since it is allowed to
       call notify() inside event callbacks, the object maintains a stack for
       those states.  Component::eventFlags always works with the topmost one,
       and fails if is called from outside the event processing stage.
       Actually, clear_event() is an alias for ::eventFlag(0) call. The state
       stack is operated by push_event() and pop_event() methods.

       Implementation note: a call of clear_event() inside a
       "nt::Event"-prototyped event call does not automatically stops the
       execution. The execution stops if the state value equals to 0 after the
       callback is finished.  A ::eventFlag(1) call thus cancels the effect of
       clear_event().

       A particular coding style is used when the event is
       "nt::Single"-prototyped and is called many times in a row, so overheads
       of calling notify() become a burden. Although notify() logic is
       somewhat complicated, it is rather simple with "nt::Single" case. The
       helper function get_notify_sub() returns the context of callback to-be-
       called, so it can be used to emulate notify() behavior.  Example:

         for ( ... ) {
            $result = $obj-> notify( "Measure", @parms);
         }

       can be expressed in more cumbersome, but efficient code if
       "nt::Single"-prototyped event is used:

          my ( $notifier, @notifyParms) = $obj-> get_notify_sub( "Measure" );
          $obj-> push_event;
          for ( ... ) {
              $notifier-> ( @notifyParms, @parms);
              # $result = $obj-> eventFlag; # this is optional
          }
          $result = $obj-> pop_event;

API

   Prima::Object methods
       alive
           Returns the object ’vitality’ state - true if the object is alive
           and usable, false otherwise.  This method can be used as a general
           checkout if the scalar passed is a Prima object, and if it is
           usable.  The true return value can be 1 for normal and operational
           object state, and 2 if the object is alive but in its init() stage.
           Example:

             print $obj-> name if Prima::Object::alive( $obj);

       can NAME, CACHE = 1
           Checks if an object namespace contains a NAME method.  Returns the
           code reference to it, if found, and undef if not.  If CACHE is
           true, caches the result to speed-up subsequent calls.

       cleanup
           Called right after destroy() started. Used to initiate "cmDestroy"
           event. Is never called directly.

       create CLASS, %PARAMETERS
           Creates a new object instance of a given CLASS and sets its
           properties corresponding to the passed parameter hash. Examples:

              $obj = Class-> create( PARAMETERS);
              $obj = Prima::Object::create( "class" , PARAMETERS);

           Is never called in an object context.

           Alias: new()

       destroy
           Initiates the object destruction. Perform in turn cleanup() and
           done() calls.  destroy() can be called several times and is the
           only Prima re-entrant function, therefore may not be overloaded.

       done
           Called by destroy() after cleanup() is finished. Used to free the
           object resources, as a finalization stage.  During done() no events
           are allowed to circulate, and alive() returns 0. The object is not
           usable after done() finishes. Is never called directly.

           Note: the eventual child objects are destroyed inside done() call.

       get @PARAMETERS
           Returns hash where keys are @PARAMETERS and values are the
           corresponding object properties.

       init %PARAMETERS
           The most important stage of object creation process.  %PARAMETERS
           is the modified hash that was passed to create().  The modification
           consists of merging with the result of profile_default() class
           method inside profile_check_in() method. init() is responsible for
           applying the relevant data into PARAMETERS to the object
           properties. Is never called directly.

       insert CLASS, %PARAMETERS
           A convenience wrapper for create(), that explicitly sets the owner
           property for a newly created object.

              $obj = $owner-> insert( 'Class', name => 'name');

           is adequate to

              $obj = Class-> create( owner => $owner, name => 'name);

           code. insert() has another syntax that allows simultaneous creation
           of several objects:

              @objects = $owner-> insert(
                [ 'Class', %parameters],
                [ 'Class', %parameters],
                ...
              );

           With such syntax, all newly created objects would have $owner set
           to their ’owner’ properties.

       new CLASS, %PARAMETERS
           Same as create.

       profile_add PROFILE
           The first stage of object creation process.  PROFILE is a reference
           to a PARAMETERS hash, passed to create().  It is merged with
           profile_default() after passing both to profile_check_in(). The
           merge result is stored back in PROFILE.  Is never called directly.

       profile_check_in CUSTOM_PROFILE, DEFAULT_PROFILE
           The second stage of object creation process.  Resolves eventual
           ambiguities in CUSTOM_PROFILE, which is the reference to PARAMETERS
           passed to create(), by comparing to and using default values from
           DEFAULT_PROFILE, which is the result of profile_default() method.
           Is never called directly.

       profile_default
           Returns hash of the appropriate default values for all properties
           of a class.  In object creation process serves as a provider of
           fall-back values, and is called implicitly. This method can be used
           directly, contrary to the other creation process-related functions.

           Can be called in a context of class.

       raise_ro TEXT
           Throws an exception with text TEXT when a read-only property is
           called in a set- context.

       raise_wo TEXT
           Throws an exception with text TEXT when a write-only property is
           called in a get- context.

       set %PARAMETERS
           The default behavior is an equivalent to

             sub set
             {
                my $obj = shift;
                my %PARAMETERS = @_;
                $obj-> $_( $PARAMETERS{$_}) for keys %PARAMETERS;
             }

           code. Assigns object properties correspondingly to PARAMETERS hash.
           Many Prima::Component descendants overload set() to make it more
           efficient for particular parameter key patterns.

           As the code above, raises an exception if the key in PARAMETERS has
           no correspondent object property.

       setup
           The last stage of object creation process.  Called after init()
           finishes. Used to initiate "cmCreate" event. Is never called
           directly.

   Prima::Component methods
       add_notification NAME, SUB, REFERER = undef, INDEX = -1
           Adds SUB to the list of notification of event NAME.  REFERER is the
           object reference, which is used to create a context to SUB and is
           passed as a parameter to it when called.  If REFERER is undef ( or
           not specified ), the same object is assumed. REFERER also gets
           implicitly attached to the object, - the implementation frees the
           link between objects when one of these gets destroyed.

           INDEX is a desired insert position in the notification list.  By
           default it is -1, what means ’in the start’. If the notification
           type contains nt::FluxNormal bit set, the newly inserted SUB will
           be called first. If it has nt::FluxReverse, it is called last,
           correspondingly.

           Returns positive integer value on success, 0 on failure.  This
           value can be later used to refer to the SUB in
           remove_notification().

           See also: "remove_notification", "get_notification".

       attach OBJECT
           Inserts OBJECT to the attached objects list and increases OBJECT’s
           reference count. The list can not hold more than one reference to
           the same object. The warning is issued on such an attempt.

           See also: "detach".

       bring NAME
           Looks for a immediate child object that has name equals to NAME.
           Returns its reference on success, undef otherwise. It is a
           convenience method, that makes possible the usage of the following
           constructs:

              $obj-> name( "Obj");
              $obj-> owner( $owner);
              ...
              $owner-> Obj-> destroy;

       can_event
           Returns true if the object event circulation is allowed.  In
           general, the same as "alive() == 1", except that can_event() fails
           if an invalid object reference is passed.

       clear_event
           Clears the event state, that is set to 1 when the event processing
           begins.  Signals the event execution stop for nt::Event-prototyped
           events.

           See also: "Events", "push_event", "pop_event", "::eventFlag",
           "notify".

       detach OBJECT, KILL
           Removes OBJECT from the attached objects list and decreases
           OBJECT’s reference count. If KILL is true, destroys OBJECT.

           See also: "attach"

       event_error
           Issues a system-dependent warning sound signal.

       event_hook [ SUB ]
           Installs a SUB to receive all events on all Prima objects.  SUB
           receives same parameters passed to notify, and must return an
           integer, either 1 or 0, to pass or block the event respectively.

           If no SUB is set, returns currently installed event hook pointer.
           If SUB is set, replaces the old hook sub with SUB. If SUB is
           'undef', event filtering is not used.

           Since the 'event_hook' mechanism allows only one hook routine to be
           installed at a time, direct usage of the method is discouraged.
           Instead, use Prima::EventHook for multiplexing of the hook access.

           The method is static, and can be called either with or without
           class or object as a first parameter.

       get_components
           Returns array of the child objects.

           See: "create", "Links between objects".

       get_handle
           Returns a system-dependent handle for the object.  For example,
           Prima::Widget return its system WINDOW/HWND handles,
           Prima::DeviceBitmap - its system PIXMAP/HBITMAP handles, etc.

           Can be used to pass the handle value outside the program, for an
           eventual interprocess communication scheme.

       get_notification NAME, @INDEX_LIST
           For each index in INDEX_LIST return three scalars, bound at the
           index position in the NAME event notification list.  These three
           scalars are REFERER, SUB and ID. REFERER and SUB are those passed
           to "add_notification", and ID is its result.

           See also: "remove_notification", "add_notification".

       get_notify_sub NAME
           A convenience method for nt::Single-prototyped events.  Returns
           code reference and context for the first notification sub for event
           NAME.

           See "Success state" for example.

       notification_types
           Returns a hash, where the keys are the event names and the values
           are the "nt::" constants that describe the event flow.

           Can be called in a context of class.

           See "Events" and "Flow" for details.

       notify NAME, @PARAMETERS
           Calls the subroutines bound to the event NAME with parameters
           @PARAMETERS in context of the object.  The calling order is
           described by "nt::" constants, contained in the
           notification_types() result hash.

           notify() accepts variable number of parameters, and while it is
           possible, it is not recommended to call notify() with the exceeding
           number of parameters; the call with the deficient number of
           parameters results in an exception.

           Example:

              $obj-> notify( "PostMessage", 0, 1);

           See "Events" and "Flow" for details.

       pop_event
           Closes event processing stage brackets.

           See "push_event", "Events"

       post_message SCALAR1, SCALAR2
           Calls "PostMessage" event with parameters SCALAR1 and SCALAR2 once
           during idle event loop. Returns immediately.  Does not guarantee
           that "PostMessage" will be called, however.

           See also "post" in Prima::Utils

       push_event
           Opens event processing stage brackets.

           See "pop_event", "Events"

       remove_notification ID
           Removes a notification subroutine that was registered before with
           "add_notification", where ID was its result. After successful
           removal, the eventual context object gets implicitly detached from
           the storage object.

           See also: "add_notification", "get_notification".

       set_notification NAME, SUB
           Adds SUB to the event NAME notification list. Almost never used
           directly, but is a key point in enabling the following notification
           add syntax

              $obj-> onPostMessage( sub { ... });

           or

              $obj-> set( onPostMessage => sub { ... });

           that are shortcuts for

              $obj-> add_notification( "PostMessage", sub { ... });

       unlink_notifier REFERER
           Removes all notification subs from all event lists bound to REFERER
           object.

   Prima::Component properties
       eventFlag STATE
           Provides access to the last event processing state in the object
           event state stack.

           See also: "Success state", "clear_event", "Events".

       delegations [ <REFERER>, NAME, <NAME>, < <REFERER>, NAME, ... > ]
           Accepts an anonymous array in set- context, which consists of a
           list of event NAMEs, that a REFERER object ( the caller object by
           default ) is interested in.  Registers notification entries for
           routines if subs with naming scheme REFERER_NAME are present on
           REFERER name space.  The example code

              $obj-> name("Obj");
              $obj-> delegations([ $owner, 'PostMessage']);

           registers Obj_PostMessage callback if it is present in $owner
           namespace.

           In get- context returns an array reference that reflects the
           object’s delegated events list content.

           See also: "Delegated methods".

       name NAME
           Maintains object name. NAME can be an arbitrary string, however it
           is recommended against usage of special characters and spaces in
           NAME, to facilitate the indirect object access coding style:

              $obj-> name( "Obj");
              $obj-> owner( $owner);
              ...
              $owner-> Obj-> destroy;

           and to prevent system-dependent issues. If the system provides
           capabilities that allow to predefine some object parameters by its
           name ( or class), then it is impossible to know beforehand the
           system naming restrictions.  For example, in X window system the
           following resource string would make all Prima toolkit buttons
           green:

             Prima*Button*backColor: green

           In this case, using special characters such as ":" or "*" in the
           name of an object would make the X resource unusable.

       owner OBJECT
           Selects an owner of the object, which may be any Prima::Component
           descendant.  Setting an owner to a object does not alter its
           reference count. Some classes allow OBJECT to be undef, while some
           do not. All widget objects can not exist without a valid owner;
           Prima::Application on the contrary can only exist with owner set to
           undef. Prima::Image objects are indifferent to the value of the
           owner property.

           Changing owner dynamically is allowed, but it is a main source of
           implementation bugs, since the whole hierarchy tree is needed to be
           recreated.  Although this effect is not visible in perl, the
           results are deeply system-dependent, and the code that changes
           owner property should be thoroughly tested.

           Changes to "owner" result in up to three notifications:
           "ChangeOwner", which is called to the object itself, "ChildLeave",
           which notifies the previous owner that the object is about to
           leave, and "ChildEnter", telling the new owner about the new child.

   Prima::Component events
       ChangeOwner OLD_OWNER
           Called at runtime when the object changes its owner.

       ChildEnter CHILD
           Triggered when a child object is attached, either as a new instance
           or as a result of runtime owner change.

       ChildLeave CHILD
           Triggered when a child object is detached, either because it is
           getting destroyed or as a result of runtime owner change.

       Create
           The first event an event sees. Called automatically after init() is
           finished.  Is never called directly.

       Destroy
           The last event an event sees. Called automatically before done() is
           started.  Is never called directly.

       PostMessage SCALAR1, SCALAR2
           Called after post_message() call is issued, not inside
           post_message() but at the next idle event loop.  SCALAR1 and
           SCALAR2 are the data passed to post_message().

AUTHOR

       Dmitry Karasik, <dmitry@karasik.eu.org>.

SEE ALSO

       Prima, Prima::internals, Prima::EventHook.