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       Prima::CurvedText - fit text to path


       The module registers single function "curved_text_out" in
       "Prima::Drawable" namespace. The function plots the line of text along
       the path, which given as a set of points. Various options regulate
       behavior of the function when glyphs collide with the path boundaries
       and each other.


         use Prima qw(Application CurvedText);
         $::application-> begin_paint;
         $::application-> curved_text_out( 'Hello, world!',
           $::application-> render_spline( [qw(100 100 150 150 200 100)]));

   curved_text_out $TEXT, $POLYLINE, %OPTIONS
       $TEXT is a line of text, no special treatment is given to tab and
       newline characters.  The text is plotted over $POLYLINE path that
       should be an array of coordinate numeric pairs, in the same format as
       "Prima::Drawable::polyline" expects.

       The text begins to plot by drawing the first glyphs at the first path
       point, unless specified otherwise with the "offset" option. The glyph
       is plotted with the angle perpendicular to the path segment; therefore
       the path may contain floating point numbers if futher plotting angle
       accuracy is desired.

       When text cannot be fit along a single segment, it is plotted along the
       next segment in the path. Depending on the "bevel" boolean option, the
       next glyph is either simply drawn on the next segment with the angle
       corresponding to the tangent of that segment (value 0), or is drawn
       with the normal text concatenation offset, with the angle averaged
       between tangents of the two segments it is plotted between (value 1).
       The default value of "bevel" option is 1.

       The glyph positioning rules differ depending on "collisions" integer
       option. If 0 (default), the next glyph position always corresponds with
       the glyph width as projected to the path. That means, that glyphs will
       overlap when plotted inside segments forming an acute angle. Also, when
       plotting along a reflex angle, the glyphs will be visually more distant
       from each other that when plotted along the straight line.

       Simple collision detection can be turned on with setting "collisions"
       to 1 so that no two neighbour glyphs may overlap. Also, the glyphs will
       be moved together to the minimal distance, when possible. With this
       option set the function will behave slower. If detection of not only
       neighbouring glyphs is required, "collisions" value can be set to 2, in
       which case a glyph is guaranteedly will never overlap any other glyph.
       This option may be needed when, for example, text is plotted inside an
       acute angle and upper parts of glyphs plotted along one segment will
       overlap with lower parts of glyphs plotted along the other one.
       Setting "collisions" to 2 will slow the function even more.

       The function internally creates an array of tuples where each contains
       text, plotting angle, and horisontal and vertical coordinates for the
       text to be plotted. In the array context the function returns this
       array. In the scalar context the function returns the success flag that
       is the result of last call to "text_out".


       bevel BOOLEAN=true
           If set, glyphs between two adjoining segments will be plotted with
           bevelled angle.  Otherwise glyphs will strictly follow the angles
           of the segments in the path.

       callback CODE($SELF, $POLYLINE, $CHUNKS)
           If set, the callback is called with $CHUNKS after the calculations
           were made but before the text is plotted. $CHUNKS is an array of
           tuples where each consists of text, angle, x and y coordinates for
           each text. The callback is free to modify the array.

       collisions INTEGER=0
           If 0, collision detection is disabled, glyphs plotted along the
           path. If 1, no two neighbour glyphs may overlap, and no two
           neighbour glyph will be situated further away from each other than
           it is necessary. If 2, same functionality as with 1, and also two
           glyphs (in all text) will overlap.

       nodraw BOOLEAN=false
           If set, calculate glyph positions but do not draw them.

       offset INTEGER=0
           Sets offset from the beginning of the path where the first glyph is
           plotted.  If offset is negative, it is calculated from the end of
           the path.

       skiptail BOOLEAN=false
           If set, the remainder of the text that is left after the path is
           completely traversed, is not shown. Otherwise (default), the tail
           text is shown with the angle used to plot the last glyph (if
           bevelling was requested) or the angle perpendicular to the last
           path segment (otherwise).


       Dmitry Karasik, <>.


       Prima, Prima::Drawable