exult_studio - a world editor for Exult
exult_studio can be used to view graphics and map snippets of Exult
games. Used in conjunction with exult the map can be changed as well.
Currently it is not feasable to create a game from scratch. You must
point exult_studio at an existing game instead, either via the -d
commandline option (see below), or by selecting Open static... in the
File menu. The latter will pop up a file requester, where you can
choose an appropriate directory.
Once an appropriate directory has been located, a tree of game files is
displayed to the left of the main window, while the currently selected
file is viewed in detail to the right. At the moment, the following
types of files are supported:
Shapes are the basic graphical elements of the game. Each shape has one
or more frames that typically represent different states or angles of
the same thing. E.g. a button shape could have frames for pressed, and
released; a character could have frames depicting her sitting, standing
up facing one way, or another, swinging a punch, etc.
When a shape file is selected, the right part of the main window will
show frame zero of the shapes contained therein. Shapes can be selected
by clicking, which will show there number, number of frames, and name
if known. Other frames can be viewed by changing the frame number.
These files contain so called chunks that serve as templates in the
final map. The chunks of the selected map file are shown to the right
of the main window.
specifies DIRECTORY as the game base directory.
tells exult_studio to look in DIRECTORY for its user-interface
specification. This option is only useful to developers.
Default location of the user-interface specification.
For more help and information with exult_studio go to:
Editing a copyrighted game may or may not be allowed. Please exercise
Closing the directory selector (via Ok or Cancel) induces a crash.
Double clicking the directory works, just move the selector out of the
way after that.
Invalid arguments to commandline options will not be taken lightly.
Avoid that for now.
More bugs? Surely! Please report them at:
(Be sure to mention information about your operating system, and which
version of exult_studio you are running!)
The Exult Team
exult_studio started it’s life as a map-browser for Ultima VII and has
evolved from there, thanks to the open source-model, and contributions
of time and code from many people.