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       directfb-csource - C code generation utility for DirectFB surfaces


       directfb-csource [options] <imagefiles>


       directfb-csource  is  a  small utility that reads PNG (Portable Network
       Graphics) image files and generates C code that can be used to  compile
       an  image  into  a  DirectFB application.  Below is a simple example to
       illustrate this.

       If multiple PNG image files are passed to  directfb-csource,  they  are
       combined  into  a  single  surface.  The  different  images can then be
       blitted from this surface using the array of rectangles  that  is  also
       dumped. This can be useful for example for icons or sprites.


              Specifies   the  identifier  name  (prefix)  for  the  generated
              variables.  If this  option  is  not  used,  the  identifier  is
              generated  from  the  filename. You have to specify an identifer
              name when processing multiple images.

              Specifies the pixel-format  of  the  generated  inline  surface.
              Possible values are ARGB, RGB32, RGB24, RGB16, RGB15, RGB332, A8
              and LUT8.  By default the format is ARGB if the PNG image has an
              alpha channel or RGB32 otherwise.

              Output version information.

       --help Print brief help and exit.


       Generate a header file from a PNG image file:

            directfb-csource --name=foo foo.png > foo.h

       Include  the  generated header in your application and create a surface
       using the surface description from the header file:

         #include <directfb.h>
         #include "foo.h"

         IDirectFB        *dfb;
         IDirectFBSurface *surface;


         dfb->CreateSurface( dfb, &foo_desc, &surface );


       directfb-csource was inspired by and uses code from gdk-pixbuf-csource,
       a similar program written by Tim Janik.

       The   canonical  place  to  find  informations  about  DirectFB  is  at