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NAME

       desmume - Nintendo DS emulator

SYNOPSIS

       desmume [options] files...

DESCRIPTION

       This manual page documents briefly the desmume program

       desmume is a Nintendo DS emulator running homebrew demos and commercial
       games.

OPTIONS

       These programs follow the usual GNU  command  line  syntax,  with  long
       options  starting  with  two  dashes  (‘-’).   A  summary of options is
       included below.

       --load-slot=NUM
              Loads savegame from slot NUM

       --opengl-2d
              Enables using OpenGL for screen rendering

       --soft-convert
              Use software colour conversion during OpenGL  screen  rendering.
              May produce better or worse frame rates depending on hardware.

       --3d-engine=ENGINE
              Select available 3d emulation:
              0 = 3d disabled
              1 = internal desmume software rasterizer (default)
              2  =  osmesa  or  gtkglext  opengl  (if  available, depending on
              compilation options, see desmume --help)

       --disable-sound
              Disables the sound emulation

       --disable-limiter
              Disables the 60 fps limiter

       --arm9gdb=PORT_NUM
              Enable the ARM9 GDB stub on the given port

       --arm7gdb=PORT_NUM
              Enable the ARM7 GDB stub on the given port

       --save-type=TYPE
              Select savetype from the following:
              0 = Autodetect
              1 = EEPROM 4kbit
              2 = EEPROM 64kbit
              3 = EEPROM 512kbit
              4 = FRAM 256kbit
              5 = FLASH 2mbit
              6 = FLASH 4mbit

       --fwlang=LANG
              Set the language in the firmware, LANG as follows:
              0 = Japanese
              1 = English
              2 = French
              3 = German
              4 = Italian
              5 = Spanish

       --cflash=PATH_TO_DISK_IMAGE
              Enable disk image GBAMP compact flash emulation

       -h, --help
              Show summary of options.

       -v, --version
              Show version of program.

INPUT

       Mouse cursor acts as stylus, mouse click replaces stylus touch.

       Keyboard can be configured and by default works as follows:
              F1-F10 load savegame from slot 1-10
              Shift+F1-F10 save game to slot 1-10
              Non-keypad arrows act as d-pad
              z = A
              x = B
              a = Y
              s = X
              q = L
              w = R
              Enter = START
              Left Shift = SELECT

       Desmume accepts joystick events, which can be configured by user.

AUTHOR

       desmume        was        written        by        DeSmuME         team
       (http://sourceforge.net/projects/desmume).

       This  manual page was written by Reinhard Tartler <siretart@tauware.de>
       and modified  by  Pascal  Giard  <pascal@debian.org>,  for  the  Debian
       project (but may be used by others).

                                 June 26, 2007