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       achilles - OpenGL simulation of artificial life and evolution


       achilles  [-x <num of blocks in x axis> ] [-z <num of blocks in z axis>
       ] [-f <num of initial foods> ] [ <num of initial creatures> ] [-v] [-h]


       This  manual  page  documents  briefly the achilles commands.  It is an
       artificial evolution simulation based on Hebbian  neural  networks  and
       ideas  set  forth  in  Larry  Yaeger’s  PolyWorld.  Run the achilles -h
       command to find out the default values for the options.


       -x <num of blocks in the x axis>
              How big the world should be, along the x axis.

       -z <num of blocks in the z axis>
              How big the world should be, along the z axis.

       -f <num of initial foods>
              How many food items there should be at the start.

       <num of initial creatures>
              How many creatures the world should start off with.

       -v     Output the version number.

       -h     Output a help text.


       Matthew Danish <>



                                 May 31, 2001