FvwmRearrange - rearrange fvwm windows
FvwmRearrange is spawned by fvwm, so no command line invocation will
This module can be called to tile or cascade windows.
When tiling the module attempts to tile windows on the current screen
subject to certain constraints. Horizontal or vertical tiling is
performed so that each window does not overlap another, and by default
each window is resized to its nearest resize increment (note sometimes
some space might appear between tiled windows -- this is why).
When cascading the module attempts to cascade windows on the current
screen subject to certain constraints. Layering is performed so
consecutive windows will have their window titles visible underneath
FvwmRearrange is best invoked from a menu, pop up or button. There are
a number of command line options which can be used to constrain the
layering, these are described below. As an example case, one could
call FvwmRearrange with the following arguments:
FvwmRearrange -tile -h 10 10 90 90
FvwmRearrange -cascade -resize 10 2 80 70
The first invocation will horizontally tile windows with a bounding box
which starts at 10 by 10 percent into and down the screen and ends at
90 by 90 percent into and down the screen.
The second invocation will cascade windows starting 10 by 2 percent
into and down the screen. Windows will be constrained to 80 by 70
percent of the screen dimensions. Since the resize is also specified,
windows will be resized to the given constrained width and height.
FvwmRearrange can be called as FvwmTile or FvwmCascade. This is
equivalent to providing the -tile or -cascade option. This form is
obsolete and supplied for backwards compatibility only.
Command-line arguments passed to FvwmRearrange are described here.
-a Causes all window types to be affected, even ones with the
Attempt to do an animated move, this is ignored if -resize or
-maximize are used.
Cascade windows. This argument must be the first on the command
line. This is the default.
-desk Causes all windows on the desk to be cascaded/tiled instead of
the current screen only.
-flatx Inhibits border width increment. Only used when cascading.
-flaty Inhibits border height increment. Only used when cascading.
-h Tiles horizontally (default is to tile vertically). Used for
Specifies a horizontal increment which is successively added to
cascaded windows. arg is a percentage of screen width, or pixel
value if a p is suffixed. Default is zero. Used only for
Specifies a vertical increment which is successively added to
cascaded windows. arg is a percentage of screen height, or
pixel value if a p is suffixed. Default is zero. Used only for
-m Causes maximized windows to also be affected (implied by -a).
When moving/resizing a window, put it also into maximized state.
Tiles up to arg windows in tile direction. If more windows
exist, a new direction row or column is created (in effect, a
matrix is created). Used only when tiling windows.
Do not attempt to do an animated move.
Do not put windows into maximized state.
Inhibits window raising, leaving the depth ordering intact.
Inhibits window resizing, leaving window sizes intact. This is
the default when cascading windows.
If tiling: inhibits window growth to fit tile. Windows are
shrunk to fit the tile but not expanded.
If cascading: inhibits window expansion when using the -resize
option. Windows will only shrink to fit the maximal width and
height (if given).
-r Reverses the window sequence.
Forces all windows to resize to the constrained width and height
(if given). This is the default when tiling windows.
-s Causes sticky windows to also be affected (implied by -a).
-sp Causes windows sticky across pages to also be affected (implied
-sd Causes windows sticky across desks to also be affected (implied
-t Causes transient windows to also be affected (implied by -a).
-tile Tile windows. This argument must be the first on the command
-u Causes untitled windows to also be affected (implied by -a).
Up to four numbers can be placed on the command line that are
not switches. The first pair specify an x and y offset to start
the first window (default is 0, 0). The meaning of the second
pair depends on operation mode:
When tiling windows it specifies an absolute coordinate
reference denoting the lower right bounding box for tiling.
When cascading it specifies a maximal width and height for the
layered windows. If an affected window exceeds either this width
or height, it is resized to the maximal width or height.
If any number is suffixed with the letter p, then it is taken to
be a pixel value, otherwise it is interpreted as a screen
percentage. Specifying zero for any parameter is equivalent to
not specifying it.
It is probably not a good idea to delete windows while windows are
Andrew Veliath (original FvwmTile and FvwmCascade modules) Dominik Vogt
(merged FvwmTile and FvwmCascade to FvwmRearrange)